news | April 13, 2026

Best Squad Skills Builds in XCOM 2

When building a squad in XCOM 2, there are several things to keep in mind. Your team has to be versatile, with enough firepower and utilities to be able to cope with anything.'; document.getElementById("serge_648ac998c20ba86b43957c42").style.display = "block"; }RankSniper SkillsGunslinger SkillsCorporalLong Watch:
Allow Overwatch to trigger with SquadsightReturn Fire:
When targeted by enemy fire, automatically fire back with your pistol once per turnSergeantDeadeye:
Take a shot with a small aim penalty for a significant damage boostLightning Hands:
Fire your pistol at a target. This attack does not cost an actionLieutenantDeath From Above:
Killing an enemy at a lower elevation with your sniper rifle costs only a single action, and does not end your turnQuick Draw:
Firing your pistol with your first action no longer ends your turnCaptainKill Zone:
Take a reaction shot against any enemy that moves or attacks within a cone of fireFaceoff:
Fire once at every visible enemy with your pistolMajorSteady Hands:
If you did not move last turn, gain +10 Aim and +10 Critical chanceAim:
Hunker Down now confers +20 Aim to the first shot on the following turnColonelSerial:
A powerful chained shot ability. For every kill made with your sniper rifle, your actions will be refundedFan Fire:
Fire the pistol three times at the same targetRankDemolitions Expert SkillsHeavy Gunner SkillsCorporalBlast Padding
Your gear includes layers of extra padding and blast plates, granting a bonus point of Armour and 66% less damage from explosive attacksShredder
Your cannon attacks shred armourSergeantDemolition
Unleash a volley of bullets at your target’s cover, significantly damaging or destroying it. Deals no damage to your targetSupression
Fire a barrage that pins down a target, granting reaction fire against it if it moves, and imposing a -50 penalty to the target’s aimLieutenantHeavy Ordnance
The grenade in your grenade-only slot gains a bonus useHolo Targeting
Any directed cannon shot, hit or miss, will mark the target, increasing your squad’s aim by +15 against this targetCaptainVolatile Mix
Your grenades have an increased radius of 1 tile and deal +2 damageChain Shot
Take a shot with an aim penalty of -15. If you hit the target, you take another shot on the target automaticallyMajorSalvo
Launching or throwing grenades, or using heavy weapons with your first action, will not end your turnHail of Bullets
Unleash a hail of bullets that is guaranteed to hit your target, but uses a lot of ammunitionColonelSaturation Fire
Fire a cone shaped barrage of bullets at every enemy in an area. In addition, the cover of those enemies can be damaged or destroyed. Uses three ammoRupture
A Rupture shot deals critical damage and ensures that the target takes an additional +3 damage from all attacks in the futureRankScout AbilitiesAssault AbilitiesCorporalPhantom
When the squad is revealed, this soldier remains concealedBlademaster
Deal +2 extra damage on all sword attacksSergeantShadow Strike
When concealed, gain +25 bonus aim and +25 bonus critical hit chance when attacking enemiesShadowstep
This soldier does not trigger overwatch or reaction fireLieutenantConceal
Immediately enter concealment once per missionRun and Gun
Take an action after dashingCaptainImplacable
If you score one or more kills on your turn, you are granted a single bonus moveBladestorm
Free sword attacks on any enemies that enter or attack from melee rangeMajorDeep Cover
If you did not attack this turn, hunker down automaticallyUntouchable
If you score a kill during your turn, the next attack against you during the enemy turn will missColonelRapidFire
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this abilityReaper
A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks deal reduced damageRankBattle Medic SkillsCombat Hacker SkillsCorporalMedical Protocol
The GREMLIN can perform healing actions remotely: GREMLIN Heal and GREMLIN Stabilize. The GREMLIN has a single charge. If a medikit is equipped it has two chargesCombat Protocol
Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemiesSergeantRevival Protocol
Send the GREMLIN to an ally to remove any negative mental status effects: Disoriented, Stunned, Panicked, or UnconsciousHaywire Protocol
You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them and seize controlLieutenantField Medic
Equipped medikits have 2 extra chargesScanning Protocol
The GREMLIN can trigger an instant scan of the area, increasing the Specialist’s sight radius substantially for one turn, and revealing any hidden or disguised enemiesCaptainCovering Fire
Overwatch shots can now be triggered by any enemy action, not just movementThreat Assessment
Aid Protocol now grants the target a Covering Fire Overwatch shot, but the Aid Protocol cooldown is increased by 1 turnMajorEver Vigilant
If you spend all of your actions on moves, you are granted an automatic overwatch shot at the end of the turnGuardian
With every successful Overwatch shot, there is a 50% chance that another shot will be takenColonelRestoration
The GREMLIN flies to each squad member, healing or reviving them as neededCapacitor Discharge
Send the GREMLIN to a location where it emits a substantial electric discharge, damaging and potentially stunning all nearby units. Robotic units take more damageRankTelepathResonantAcolyteInsanity
Debilitating telepathic attack that can inflict different negative conditions, including mental control of the target.Inspire
Grant a bonus action immediately to a nearby squadmateAdeptSoul Steal
Soul Fire transfers half of the damage done back to the Psi Operative as healthStasis Shield
Stasis can be cast on allies, rendering them immune to any attacks, and stunned, for 1 turnDiscipleSolace
Psi Operative is surrounded by an aura that immediately extinguishes or blocks any mental impairments for themselves and any nearby squadmatesSustain
If the Psi Operative takes enough damage to be killed, they are immediately put in Stasis for 1 turn and their health is only reduced to 1 HP. This can only happen once per missionMysticSchism
Insanity now does a small amount of guaranteed damage, and applies Rupture to the targetFortress
The Psi Operative is immune to fire, poison, acid and explosive damageWarlockFuse
If an enemy is carrying explosives, they can be remotely detonated by the Psi OperativeDomination
Permanently mind control an enemy. Only one successful Domination can be performed per missionMagnusNull Lance
Project a beam of terrible power that damages every target it passes through. This attack can penetrate multiple enemies and obstaclesVoid Rift
Generate an explosive field of Psionic energy that damages everything within. Organic enemies have a chance to suffer Insanity.